The Theory of Dreadbear | FNAF VR DLC (Spoilers)

Contains spoilers. Read at your own risk.

Tis the season to theorize.

Too early for a cringey Christmas joke?

Over Halloween Scott Cawthon, creator of the Five Nights at Freddy’s games, decided to further torment the horror game community by releasing a DLC for the Help Wanted VR game called “The Curse of Dreadbear.” *Video gameplay of the DLC can be found on the GTLive YouTube channel.*

The DLC starts out by saying how it is just a fun add-on and has no hidden intent. Yeah, sure. Pfft, right.

The main screen for the DLC looks like a Halloween themed rural festival: barn, corn maze, lots of pumpkins. You then spot that this festival takes place in 1983, the year of the bite (or was it ’87–frankly the lore of FNAF is murky at best and downright confusing other times). Later on, the host of the video, MatPat, points out that the house on the hill is similar to the one in FNAF 4. If I remember correctly, and I think MatPat even mentions, FNAF 4 also has connections to the bite of ’83.

Eventually, the player gets to a mini-game where they have to find keys in a maze in order to unlock the cellar. Once the cellar opens, you are taken to a cellar version of the prize room. The prize room is an area where you can collect your prize for winning each mini-game. The cellar prize room is, well, creepy…ax, spooky candles, and all.

This time instead of some candy or a stuffed animal, you win a creepy bunny mask similar to good ol’ Springtrap. Springtrap is the suit series villain and child murderer William Afton wears. In the VR game it is hinted that Gltichtrap is based on Springtrap and contains a fragment of Afton. The spooks continue when you wear the mask and hold the Glitchtrap plushie while at the Help Wanted main room (not the DLC area).

While others talk about the theory that the player is possessed by Glitchtrap or discuss how Gltichtrap is corrupting the minds of all the players in order to raise a cult (which you can find via a video by SuperHorrorBro), I’m going to be talking about the DLC title. Though I totally hope the FNAF movie features this idea of a Glitchtrap cult; it’d be so creepy to see a whole bunch of people surrounding the hero while wearing that mask. *Shivers*

I found it interesting that the DLC mentions a curse. A curse seems like typical Halloween fun, just like the DLC, but a curse can be passed down. The game has been hinting that Afton, via Glitchtrap, is passing down his murderous ways to a new generation of killers. Also, the DLC places you in 1983, the time of the bite. The bite is what set off everything in the series. Sure, Afton was murdering kids before this but it was after the bite that he started looking into the soul juice that makes the animatronics move on their own. The bite also causes the closure of at least one Freddy’s restaurant. Afton begins experimenting with the soul remnants and the spooky stuff begins. The curse is born.

Also, when does a curse usually activate? When someone goes messing around with forbidden items, such as collecting glitch tapes in the main FNAF game. The curse of Afton is passed on to the player when they gather all the tapes.

I also find the names of the new characters to be interesting. For example, Glitchtrap. It seems like a nice mash-up of Springtrap and “glitch.” That is what it is in the game: a glitch of Springtrap. But, it is also a glitch that traps you. Once you get all the tapes, you are trapped in the game. You become a trapped follower of Glitchtrap.

So, I wondered about Dreadbear. Dread is a great fear of something or a feeling of anxiety to something. It was a Freddy animatronic that did the ’83 bite and started the curse. Freddy is the “leader.” He is something to dread. But, I also started thinking about the bullies who tossed the kid to Freddy in the first place. How would you feel if you were a young kid and the person you picked on was killed because of something you did? Possibly haunted by the event? You’d be full of dread. Maybe there’ll be a game similar to FNAF 4 where it is one of the bullies facing their guilt in the form of Dreadbear.

Finally, I find the use of masks throughout the Halloween game interesting. There is also a mention of a mask in the main game. Masks are symbolic of hiding your true self. The Glitchtrap corrupted wear masks. On the outside, they look human but inside they are murderers. They might not be wearing actual masks, but the spirit/remnant is wearing the person like a mask. Also in one of the tapes, it is hinted that Jeremy sliced off his face and it looked like a mask. I wonder if Jeremy tried to cut off his face in an attempt to rid himself of the Glitchtrap corruption; he wanted to “remove the mask.” Lastly, the bullies wore masks. All the mask references in the DLC could further point towards one (or more) of the bullies coming across Dreadbear in a later game.

Do you have any Five Nights at Freddy’s theories? Let me know in the comments below.

Until the next wormhole…thanks for reading.


Join in the adventure as Joe and company deal with everything from waking up in the morning to stopping an alien invasion in the Christmas themed eBook Gift of the Minion. Releases Dec. 3. Preorder for $0.99, regular price $2.99.

Recommended #36 | Halloween Edition

The following are my opinion and do not reflect the opinion of any organization or person.

Here are some spooooky recommendations for Halloween. Happy tricks and treats.

I, of course, have to start off with the Halloween anthology book that I have a story in.

Hush: Anthology by Earnest Writes

Now that the shameless self promotion is out of the way, here’s the rest of the list.

Playing SPOOOOOPY Songs In Beat Saber… by Tempex

LUIGI’S MANSION 3 Gameplay Walkthrough Part 1 – FULL GAME (Nintendo Switch) by GhostRobo

🎃 CARVING the 7 DEADLY SINS on Pumpkins! 👻 *spooky* by Jazza

Slumber Parties Are Witch Gatherings by Let Me Explain Studios

The Lost World | DCEASED #6 Review (FINAL ISSUE, SPOILERS) by Fortress of Solitude

FNAF VR’s DREAD-ful New Game! | Curse of Dreadbear (FNAF VR Help Wanted DLC) by GTLive

Do you have any recommendations? Tell me in the comments.

Until the next wormhole…thanks for reading.

Global Warming | Just Shapes and Beats (Spoilers)

Contains spoilers for the video game Just Shapes and Beats.

Over on the GTLive YouTube channel, MatPat and crew finished the game Just Shapes & Beats. It’s a video game of a blue square working its way through levels of deadly red shapes all to music tracks. *For the first part click here. For the second (final) click here.*

On the surface the game seems to be just about a square trying to save his friend (a larger square) from an evil collection of red shapes that looks somewhat like a rocker. But since I’ve obviously watched way too many Game Theorist videos, I started to come up with a theory as to what was happening.

In the game, the red rocker steals three giant triangles. The blue hero travels through levels in order to retrieve all three pieces. At the end of each level, the blue square collects a smaller triangle. Once you’ve beaten the final, final boss, the three giant triangles form a tree with a bunch of triangle trees appearing with it.

So, the red foe stole/cutdown the trees and the blue square is getting them back.

At one point in the game a volcano erupts. An erupting volcano is usually symbolic of nature’s wrath. The red rocker destroying the trees (aka nature) has caused a natural disaster. Nature is out of balance. On the way to the volcano, you have to journey across a red infected sea–once again, damaged nature.

After the volcano, you visit a factory to save the larger square. The camera pans up, quite a lot, to show the rocker standing on a tower playing its corruption music–or playing “noise pollution.” The rocker’s beats infect the other shapes. This factory is pumping out toxins.

During your stay inside the factory, you must escape blades as they grind up pieces of land. This looks very similar to a factory grinding up trees to make products.

Then after defeating the rocker, it gets hit by the triangle and becomes diseased. The rocker begins spawning in egg-like things which hatch and unleash virus looking monstrosities. Eventually, the boss transforms into what looks like an evil sun and says that you are destroyed. It proceeds to smash the blue square to pieces. If you respawn, it comes from the sky and smashes you again–almost like a solar flare or extreme heat.

You are saved by the larger square, who now wears a simple crown of two triangles–much like someone would wear a crown made of nature/flowers. The blue square is finally able to fight back and destroys the evil sun-thing. After this, the sun returns as its normal yellow self (the only time you see a color other than red, blue, or white). The trees reform and everything is normal again.

So, my theory is that the red boss/rocker began chopping down trees and putting them through its factory. The boss’ pollution began to damage nature, causing disasters. The damage then caused a virus (as seen by the corrupted triangle infecting the boss and spawning in egg hatching beasts). Finally, the sun becomes evil and begins destroying everyone and everything. But it isn’t until the blue square is powered up by the triangles (aka nature) that it is able to defend itself. The plant life is then replanted and the world is once again in balance.

It seems like Just Shapes & Beats is a game about global warming, or at least a warning against aggressive destruction of forests/nature.

Lastly, the title seems to be telling us the game is simple–just shapes and beats–but it really has something more going on. But, what that story is, just might be up to the listener/player. The images you see when you listen to music is different from what I see–kind of like how one person can see a bunny in the clouds while another sees a dragon. Just as I saw a rocker in the red boss, the Game Theorists saw their cat.

So let me know in the comments, what did you see? Cat? Rocker? Just shapes and beats? Or something else?

Thanks for reading. Consider following, leaving a like/comment, and sharing this post. And until the next wormhole…bye.


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