Infinity Train Episodes 5-6 (Spoilers and Theories)

Here’s the complete playlist: Part 1, Part 2, Part 3, Part 4, Part 5

Infinity Train is a (as of now) mini-series airing on Cartoon Network from Aug. 5-9. For now, it is ten 11 minute episodes. Each night two episodes will air. The show is also available on the Cartoon Network app.

Tulip and gang once again run into the scheming cat. This time she offers Tulip answers to the number on her hand. Instead, Tulip is trapped within her own corrupted memories. Slowly, Tulip realizes it was her corrupting them; she was replacing memories of her parents fighting with happy memories. This revelation allows Tulip to escape. Once they leave, the wire-monster-thing shows up asking where the three heroes are.

At first, I thought that the monster was interested in Tulip; but after watching the sixth episode, I started to wonder. In the sixth episode, One-One keeps saying that the Unfinished Car is all his fault and tries to fix it. Tulip tells him not to blame himself for things beyond his control, much like she blames herself for her parents’ divorce. After the trio leave, we see a round lock next to the door that looks like One-One.

It seems that One-One left the car for some reason and the car was left unfinished. Also once the three passed the car’s gate, One-One greeted Atticus and Tulip like he’d never seen them before. It seems that leaving the car erased his memory.

In the fifth episode, the monster-thing asks, “Where are they?” I thought it meant the three friends, but One-One is also two beings so they could be “they,” and One-One is not in the Unfinished Car like he is supposed to be. We also see that the wire creature has a boss–someone who responses in musical tones.

I’m thinking the wire creature is some kind of security/repair system. Tulip has left her car; that is why the creature tells her to “take her seat.” Tulip is breaking the rules by wondering around. This would also explain why Tulip seems to be the only one interested in leaving their car. The wire creature is trying to get Tulip back to where she belongs. It is also trying to get One-One back to the Unfinished Car.

Finally, throughout the series there has been an on-going joke about Tulip being the only one with opposable thumbs. Opposable thumbs are usually seen as a sign of intelligence (i.e. tool-making). The one breaking the rules is a human. She leaves and ponders and experiments while the others are content to “stay in their seats.”

Do you think the wire creature is more interested in One-One than Tulip? Why do they keep mentioning opposable thumbs? What does the train want with the passengers? Tell me your theories in the comments.

Until next wormhole…thanks for reading.


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Infinity Train Episodes 1-2 (Spoilers and Theories)

Here’s the complete playlist: Part 1, Part 2, Part 3, Part 4, Part 5

Infinity Train is a (as of now) mini-series airing on Cartoon Network from Aug. 5-9. For now, it is ten 11 minute episodes. Each night two episodes will air. The show is also available on the Cartoon Network app.

In the first two episodes, Tulip is on her way to coding camp. She is already working on a video game similar to Space Invaders. Unfortunately, her divorced parents are unable to take her at the last minute. She decides to make her own way there. Soon, she discovers a train. Upon entering, she is transported to a seemingly endless train where each car contains its own–and sometimes bizarre–universe. She needs to make her way to the Conductor in order to leave.

The first episode gives us a few theories to work with. Tulip meets a round robot that can divide itself called One-One. One side is depressive while the other is more upbeat. Both are pretty naive. One-One is looking for its “mother,” which it doesn’t know who she is or what she looks like. Since Tulip is a coder and interested in video games, it is possible that she is One-One’s “mother.” She could either create the robot as a video game character or as an actual robot.

The next big theory that I have comes from what happens after Tulip tries to escape the train. Outside the cars is a desolate wasteland. She soon runs into a cockroach-like creature that can age people/suck out their souls. It would seem like Tulip has been transported to the future, but I think the train cars are actual other worlds–either imaginary or real–with the train as some sort of hub or container. I am thinking that the train is more symbolic like the place is a dreamworld or the mind. The soul-sucking roaches might be things that cause us to give up on our dreams; they kill us on the inside.

More evidence to my dreamland theory shows up in the second episode. On Tulip’s hand is a glowing number. In the first episode it is 115, but it changes to 114 in the second. The thing is it doesn’t change during her “fails” through the other cars. She has trouble in the crossword, evil plant, and pinball worlds, but the number stays the same. It only changes after she yells at One-One for causing her trouble.

If One-One is her creation and she yells at it, and later tries to sell him/it in order for a way off the train, her dropping a “health point” could mean she’d been tempted to give up on her dreams. She states that all she wanted was to get off the train; she is willing to give up on going to camp (i.e. give up on her dreams) in order to escape.

When Tulip asks One-One what happens if the number reaches zero, One-One says she’ll be gone. He doesn’t say she’ll die–Tulip assumes she’ll die. There are other ways “to be gone,” such as giving up on your dreams or just simply getting kicked off the train. In the first episode, we do see someone getting vaporized by a strange light, but we don’t know if the person was killed or just transported away.

For now, my theory is that the Infinity Train is some kind of dreamland filled with imagination (possibly other worlds). People are brought there to come up with ideas, fight for their ideas, or learn some lesson–this part I haven’t completely figured out. It does seem the main point of Tulip’s story is her fight for her dreams. It is almost like she is deciding something–maybe does she continue running away or does she return to her family.

What’s your theory? Let me know in the comments.

Until the next wormhole…thanks for reading.


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Let’s Read #2

Superman: Dawnbreaker by Matt de la Peña–Chapters 5-7. I’ll try to keep spoilers to a minimum.

Not much to say about these chapters that wouldn’t be a lot of spoilers, but I did enjoy the Smallville TV show reference where a certain billionaire almost runs Clark over with his car.

I do enjoy how hints of the plot are sprinkled throughout. You don’t feel like you’re being hit over the head. You get little clues like how Lana, the girl who knows just about everything that happens in Smallville, doesn’t know about the missing persons. That tells you that whoever is behind it has some power/money.

Also when Clark meets up with Gloria, the one who told him about the missing people, she acts as if she doesn’t remember telling him. There isn’t a moment where he straight up asks her and she says, “What are you talking about?” but she does seem confused or she wants to change the subject. Did someone get to her? Threaten her? Pay her off? Does the villain have some kind of mind-erasing power or serum?

About the only problem I have with the book, at this point, is that it is kind of slow moving. It seems like it is taking a long time for Clark to get moving. He seems concerned about the missing persons but also doesn’t seem to be doing anything about it. At times it is almost like he goes, “Oh yeah! That’s right! There are people disappearing. I should look into that.”

I think it is great that the main villain might not be a Luthor. I just hope that Bryan doesn’t pull a Lex and turn out to be the bad guy. They’ve always done it where Lex and Clark were friends and then Lex turns evil; I hope they don’t do the same with Bryan, so far he seems like a good friend to Clark.

So, what do you think? Who’s behind the missing persons? What do you think is happening to the missing people? Why is Bryan’s brother so interested in the Kent Farm? Tell me your theories in the comments.

Until the next wormhole…thanks for reading.


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Mega Review

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I recently started watching Mega Man: Fully Charged thanks to Cartoon Network’s on-demand service. I’ve been impatiently waiting for the release. I’m a big fan of Mega Man. It was the first action video game I played–up till then it was Mario Bros. And I enjoyed all the comics and TV shows of the Blue Bomber (who can resist name gags like Rock and his sister Roll).

But, after watching the first few minutes of the first episode, I could see how old fans could be turned off by it. First, Rock is now Aki and his sister is now a human named Suna. Second, the Mega-Mini that “lives” inside Aki’s head was kind of disturbing and off-putting at first. Then there was the fact that for awhile they kept putting “Mega” in front of everything.

However, as the episode continued, I found the series to be quite interesting. img_2674They hint at some previous dark and troubling war, and it was nice to see someone other than Wily be the main villain. I also enjoyed how Mega Man has to stay in range when he’s copying robot powers. In the first episode (second part), he also copies a piece of Fire Man’s personality and has to learn to control his anger in order to finish the fight. It was also interesting how the robots weren’t reprogrammed by Wily (at this point–they might change this at some point); the robots were choosing to attack; it added a bit more personality to the characters.

I also enjoy the short episodes. It makes it great to watch during breaks or just before bed or work. And the moments when the characters switch to 8-bit game characters for flashbacks or moments of extreme emotion add a nice twist to an anime-like formula.

For now, I find the show to be enjoyable and hope it continues. That opinion might change as the series continues; but now, I find it fun and funny–4.5/5.

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Hunting for a Story|Review of “The Hunt”

While my review of The Hunt is my opinion (they don’t reflect the views of any person or organization) and I didn’t receive anything in return (except a “Thank you”), Seb Jenkins did request a review.

Fair warning: There may be spoilers.

The Hunt a Wattpad story by SebJenkins and ShaunAllan (and a few surprise authors) takes the reader into a near future world where fox hunting has been banned. In its place, people (that’s right, humans) can volunteer to be the “fox” while hunters aim to kill them. The volunteers, whether they win or not, receive a money prize.

What makes The Hunt different from other collaborations is that the authors switch each chapter with no foreordained story. The two do not discuss plot or anything with each other; each must pick up where the other left off–sort of like those old campfire games.

At first, I was a bit skeptical about this story. I’ve read my fair share of stories written by multiple authors. They can either be very bad or very good. In a lot of cases, even though both writers work on the story, there is usually a “lead” author who after the story is complete edits the story so that it sounds more like one voice.

In the case of The Hunt, the authors have no idea what’ll happen until the chapter is published. I was a bit worried that the story would at worst be a patchwork of confusing tone and plot; or at best, flow like someone learning how to drive a stick shift filled with stop-and-go jerks as the authors flipped writing duties.

So, to be honest, I started reading because I was bored; I had some extra time and nothing else to do. Nothing seemed interesting.

I took a chance on the first chapter and found it promising. Then, came the second chapter. I was pleased to see that the chapters did flow into each other. The tone and voice seemed to match the pervious chapter. And the trend continued.

One problem I came across is that the plot twists are a little too unexpected. Normally, authors will leave clues to a twist well before the actual event. For instance, in a mystery, the author leaves clues to the perpetrator’s identity so that when the reveal happens the reader feels like it made sense. Also, the reader wants to guess at the criminal’s identity so that they can feel like they are part of the story. In the case of The Hunt there isn’t a lead up because the authors themselves don’t know what’ll happen. So when a twist does happen, it can feel like you got sideswiped by a train.

But, sometimes these shocking twists can work to the story’s advantage. If done right, such as the shock characters Marcus and James receive, it can also shock the audience and make them feel part of the story (or even feel like they are the characters). However, it can cause the reader to become confused; such as if someone that seems like a main antagonist (or at least a possibly recurring one) is suddenly dealt with early on, it can make the reader feel as if the story ended. Or they are left feeling unsatisfied. Kind of like if Batman stopped the Joker in the first panel and the rest of the comic was just scenes of Batman polishing the Batmobile.

But, at the moment, the story is unfinished, so it gets a pass on the antagonist issue. Maybe what happens next is the equivalent of Batman stopping Joker then going home to the Batcave to polish the Batmobile only to have the Riddler, Two-Face, and Penguin announce to the world that they will set off a nuclear bomb unless Batman surrenders. You don’t know what’ll happen; and that is the beauty of The Hunt. Anyone can die at any moment; alliances can change; and secrets can be revealed. At any moment, you can step on a bear trap.

To conclude (because this review is getting way too long), if you’re hunting for a story with twists, suspense, and moments that’ll blow your mind because you’re not expecting them…try a Batman comic. No, I’m kidding; though Batman comics are enjoyable. But, they are planned out (and thus can be predictable), unlike The Hunt which offers a read where the unpredictable can and probably will happen.

4.7/5 (as of this moment)

Injustice 2 Adds Some Turtle Power

All reviews are my personal opinion and do not reflect the views of any person or organization.

Here be Spoilers. Enter at your own risk.

Recently Injustice 2 added their newest DLC. This time it was the lean, green, fighting machines known as the TMNT (or Teenage Mutant Ninja Turtles) and all I can say is “Cowabunga!”

The character models reflected the classic look of the Turtles while having a slight modern look which made them look like live-action cartoon characters. And the programmers did an excellent job of incorporating the Turtles teamwork and humor. NetherRealm also did a great job with the taunts and on-liners; they sounded and acted just like the Turtles do in comics and various series. The Ninja Turtles will high-five each other, eat pizza, and more.

It did take me a while to figure out how to switch between characters. Other Injustice 2 characters are single characters, not a team, so there was no previous experience to fall back on. It took me about 20 minutes going through just about every option and list to figure it out. I also took to the Internet trying to see if someone had a video or comment about it. I finally figured out that I had to change out their weapons in the gear/character customization section.

I liked how each character had one move that was theirs, such as Mikey spinning on his shell or Leo slicing through the foe. Also, each character had a different throw animation. For instance, Mikey would whack the foe with his skateboard or another Turtle would appear and Raphael would shove the opponent into the waiting brother’s shell causing the foe to bounce off it.

I would have preferred if the TMNT had more offensive moves. I felt like most of the moves were defensive, like the turtling move. This was especially true with Raph where it seemed like all his moves were defensive; it seemed kind of weird that the most aggressive Turtle had the most defensive moves. But my favorite move was the shellocopter, which upgrades to the shell slide. This move is a great way to get across the arena for an attack or a retreat.

While I really enjoyed that each TMNT member got their own character move and each one fits their personality really well, I felt that Donnie and Raph got the short stick.

Donnie throws down a device that basically acts like a vacuum mine that pulls the opponent towards it. It does make up for this…”awkwardness” by also having an electric/stun attack. The gadget doesn’t harm the foe but does give Donnie some breathing room.

Raph’s character move is a series of combo attacks which are more powerful the more pumped/amped up he is. The trouble is you have to pump him up. You have to time the pumping up just right as it leaves him vulnerable for a second.

But, I think my favorite character move has to be Leo’s. He can call in the Turtles for help; I just really like the teamwork idea and wish that NetherRealms would do it with other characters (but not as a character switch/tag team battle); for example, Batman teaming up with the Bat-Family. You could play as Batman, Batgirl, or another character and certain attacks would have certain team attack animations. Or they could add other teams, like the Power Rangers.

My one problem with Leo’s move is that it is almost too powerful. You get three Turtles to call in with individual meters that recharge quickly. I found myself spamming the character move because I could call in Mikey, Raph, and then Donnie and by the time Donnie was done, Michelangelo was recharged and I could repeat the process.

To be honest I was about to trade in my copy of Injustice 2 but then they announced TMNT coming and I thought, “Nope, I’m keeping the game,” and the Turtles did not disappoint. I’m now looking over my schedule to find some more “Turtle Time.”

Jupiter Jet Blasts Off

All reviews are my personal opinion and do not reflect the views of any person or organization.

Here be Spoilers. Enter at your own risk.

Iimg_2458 finally got a chance to read the first two issues of Jupiter Jet, a new comic by Jason Inman and Ashley Robinson with Ben Matsuya  and Mara Carpenter as illustrators.

Jupiter Jet is the story of Jacky and her brother Chuck who use a jet pack they found to…liberate the money the local crime organization steals. They then use this money to help others, and themselves, pay off the “protection” goons. Eventually they come into possession of a mysterious power source, which puts them on the radar of dangerous foes.

The comic opens with Jacky already in possession of the jet pack and doing her Robin Hood thing. The origin of the pack is as much a mystery to the reader as it is to the characters, though the end of each issue tells a piece of the jet pack’s origin.

The action opening was an enjoyable change from other comics (or stories) that spend the first few issues spending forever going over the hero’s origin.

The art style is very reminiscent of the 1930s to 40s. The coloring also looks like it was “filmed” with a sepia filter giving it an older feel.  The comic also reminds me of the days of older comics: Jacky strikes heroic poses and uses alliterate or over-the-top catchphrases. It was nice to see something other than the grim, serious tones of most modern comics.

The comic is also filled with early 1900s to mid-1900s science fiction gadgets, such as the ray gun and the mysterious power source that everyone wants to get their hands on.

Each issue isn’t long but doesn’t feel short either. I felt that each issue was worth the money and the wait. It came with plenty of emotional ups and downs but didn’t drag. Also the downs didn’t feel like hopeless-end-of-the-world downs. Even though I felt for the characters, I could still sense their hope and optimism.

Finally, the comic comes with moments of humor. Some out in front, such as Jacky’s tall-tale of her latest adventure or Jacky face-planting while trying to change in an alley, while some are more hidden, such as Chuck’s cat mirroring Chuck’s expressions. These moments of humor also didn’t distract from the story or make it “too goofy.”

The series definitely seems to be aiming for children (not to mention the child in all of us, I mean come on! It has ray guns and jet packs!) with its comedy and style, so it is a good choice for those who want to have a comic they can share with anyone. Plus, the price is pretty reasonable.

img_2457I have to give this series, so far, a high recommendation. Anyone that can operate (mostly) a jet pack while wearing a poofy dress (as seen in issue #1 when Jacky thought her brother was in danger) has my vote.

If you want to check out Jupiter Jet for yourself it can be found on Amazon and comiXology. You can also check up with Jupiter Jet on Twitter @JupiterJetComic.

 

Information on where to purchase the Joe Rover eBooks can be found under each title’s website page.