If you haven’t been keeping up with season 10 of Hermitcraft, what are you doing with your life. Just kidding, this is no way sponsored by Hermitcraft, it’s just a silly idea.
Anyway, in season 10 one of the big ongoing arcs is the permits and the Permit Office. Some of the Hermits, the No POE, think that the permits gotta go. The POE, Permit Office Enforcers, want to keep the permits. To restore order, the POE, under Cubfan, started exiling No POE members, starting with iJevin. Eventually, Cub exiled himself to convince the No Poe exiles to quit their rebellious ways. Now it’s just each team trying to annoy the other.
However, in a recent iJevin video, he and Ren stole some blank permits. I figured a great way to end the permit arc is for them to create a Lord of the Permits permit and have a capture the flag-like game. Each side has to get the permit to the kingdom of Morewheat (Grian’s base) and climb Magic Mountain, or whatever they call the cherry blossom mountain. They have to drop the permit, dropper game style, into a lava block at the bottom. They have to throw themselves in while holding the permit. If the No POE wins, all the permits are destroyed. If the POE wins, permit darkness rules the land.
MWHA-HAHAHAHA!!!

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Each player, teams need to be even, has three lives represented by their side’s “totem.” For No POE, it’d be a Salwise head, a fake Sal head (it’s a whole thing). For the POE, they’d have an Eye of Ender. Each team is trying to get the permit from the other. They can’t toss the permit to a team member; it can only be earned through combat. Also, upon death, the winner takes one of the totems.
There are no traps or enchantments, only PVP. The only transportation is feet or horses. They can use a stasis chamber but both are at the shopping district and at the same location. Also, if they use the stasis chamber, it costs two lives. They also can only use iron armor and weapons, and no helmets.
The only “magic” is two or three invisibility potions given to each player. The potions can only be used if you have the Lord of the Permits permit.
The totems also act as a scoreboard that can be used to break the winner’s victory. For instance, the POE wins. No POE can say that they have more Eye of Ender totems than POE has Salwise heads. If they do then the No POE wins. Any totems held by someone when they run out of lives are gone. So if you are a POE and you have three Salwise heads but you are eliminated, those three heads are out of the game.
To add some more fun, they can have a Gollum character who is in it for themselves. They can help out either team or keep the permit for themselves. If Gollum gets the permit into the lava then the victory is determined by the totems. If both teams lose all their lives before the permit is destroyed, the victory is determined by a battle royale with all players battling it out with one life.
Too bad Grian is already with the POE because he’d make an excellent Gollum. His name means Sun, and he’s gone a little crazy from all the fishing he did to get the mending book. One of the teams could also steal a duplicate mending book (his precious) and use it as leverage to buy Grian/Gollum’s loyalty.
However the Hermits choose to end the arc, I’m sure it’ll be chaos.
Until the next wormhole…thanks for reading!
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