I finally got my copy of Marvel’s Spider-Man for the PS4. And now that I’ve been able to actually put it down…for about ten minutes, I can give you an initial review–because boy is it going to take a while to finish it. I played it for like three hours and only have 10 percent completion…but that’s probably because I keep getting distracted by all the collectables and crimes in the city.
So, let’s address the white elephant in the room first (or I could say white spider). You know the first thing people want to know about: the graphics. All I can say is, “Yes, the graphics are good.” The city looks like a city and the lighting is excellent; it looks like they somehow digitized New York and put it into the video game. (New York City is still there, isn’t it? I mean, no super-villain has come along and zapped the city into the digital world, right?)
My problem with the graphics is that the people look a little weird. It was like they were good and the developers spent time on them but they still look odd somehow. But, what I did like is how every scene so far (remember I’ve only completed 10 percent) looks lived in. Birds and helicopters share the sky with our web-swinging wonder. The inside of the buildings are just as good. The lab Peter works in has notes everywhere and machine parts scattered across the desks; it looks like a lab that has people in it.
So with graphics out of the way, let’s again address the real white spider in the room: the new costume. I was a bit ‘eh’ about it and still am, but what I do like is that you can change the costume, so you can wear the new one or the OG costume or one of the others you unlock. I like how the costumes unlock as you level up and not by finding some random code or doing a certain amount of “X” things. Also, I like how the suit powers work on any of the costumes–once you unlock that power of course. For example, with the original Spidey costume you get a power called “Web Blossom,” but you can equip that to the new suit or you can equip the new suit’s power to the original suit. (My favorite suit power so far is the one that let’s you make hologram copies of yourself.)
The suit mods also work like the suit powers. They work across all suits so you can customize your Spidey as you like.
I do have to add here that sometimes the game had weird camera and response issues. Sometimes Spidey would get stuck on an object; like when a henchman was about to hit him with a rocket, Spidey kept running forward against the railing and wouldn’t move. But for the most part, it’s been very successful.
Finally, the collectables. I really like how the collectables mean something in the game. If you find one, such as take a landmark photo, you get a token. The tokens then can be used to craft new suits, mods, and gear. I really like how this game focuses more on Peter’s science know-how. You get to see him use that mind of his and there are mini-games that involve crafting and technology. I like how they show that the Spider-Man suit is machine-like, that it isn’t just spandex that it has circuitry and technology in it.
At this time, I’d have to give Spider-Man a 4.8/5. Now if you’ll excuse me, Spidey’s got some vent crawling to do.
If you’re looking for more reviews (for instance my next Spider-Man post), you can subscribe to my Patreon account. There, depending on how much you wish to spend a month, you can have access to my reviews, short stories, and webcomic–along with other posts.